How do i soil largos clothes




















Note that polishing the scary pirate's peg leg at the laundry place can only earn you up to 19 pieces of eight. Namespaces Page Discussion. Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay. Hidden category: Sub-pages. This page was last edited on 31 December , at Navigation menu.

Pick it up and then take a piece of Paper from the pile of paper at the bottom of the screen. Leave the store. Speak with him about everything until Largo show up and spits on the wall. Enter back through the open window on the side of the boat to the kitchen.

Take the Knife and then crawl back out through the window. Continue walking along the pier to the west until you see the laundry with the clothes hanging up. Speak with the three men of low moral fiber. Ask about the wooden leg until one of the men asks you to buy polish for him. Try to pick up the Bucket. The men will try to stop you. Ask them if the bucket belongs to them. Continue to the left and walk into the hotel.

Use the Knife on the rope holding the little creature. It will escape and the innkeeper will chase after him. Take the Toupee from the dresser and quickly leave the room. Walk all the way back to the east until you see the map.

Use the coffin and row it all the way to the east, into the mouth. Take the Small String from the table and walk to the east to speak with the Voodoo Lady. Ask her about making a Voodoo Doll of Largo. You still need to find two more ingredients so row back to the island. Go back to the map and head to the beach. All you need here is the Stick so pick it up and go back to the map. Go to the Cemetery and walk up to the graves on the hill.

Make your way back to Woodtick and enter the hotel. Hide behind the dressing screen and wait for Largo to come back. Largo will get mud all over him and run off to the laundry to get his clothes washed. Head over to the laundry to see Largo arguing with the laundry attendant, Mad Marty. Before he throws you out use the Pins on the Voodoo Doll. Take the coffin back to the island and walk to the peninsula in the bottom left corner. Enter the houseboat and speak to Captain Dread. Take the Parrot Chow and enter the cabin.

Speak with Captain Dread and ask him to take you to Phatt Island. Pull the mattress to find a Stick. Use the Stick on the skeleton to get one a Bone and then use the Bone on Walt the dog. The dog will come closer to grab the bone and drop the Key. Pick up the Key and use it to unlock the cell door. Pick up the Gorilla Envelope and the Manilla Envelope from the shelf. Open both envelopes to find your items and a Banana and Organ. Leave the prison, walk to the right.

Go into the first alley on the left just before the library and watch the man spinning the wheel. When the contestant wins follow him out of the alley and into the next alley beyond the library.

Knock on the slit in the door and ask for the roulette number. The first time he holds up a number of fingers is the answer to the question. Go back to the first alley and after the contestant wins play the game. Use the winning number and select the Invitation as your prize. Place the Parrot Chow on the hook that held the sign and the parrot will turn around to have a feed.

Now you can buy the Mirror. Leave the store and go into the Costume Shop. Leave the store and speak to the Woman in the Big Hat. Show the guard your Invitation and then get changed into your Dress. Follow the path to the mansions and then walk around the right side of the house to the back. Read the sign next to the door and then push the garbage can. When the chef comes out to chase you run around to the front of the house and loop back around to the back.

You have do this in this order Get the bucket under the low moral pirates, Go to the swamp and fill the bucket with mud, go to the window at the broke lip and go through the window and steal the knife, go to the inn and cut the gator loose enter the enter and close the door and use the bucket of mud on the "Closed Door" after a scene go back to the room and shut the door and the ticket is behind the door. User Info: darkwolf In addition to darkwolf85's answer, don't you have to go and see Mad Marty giving the ticket Largo before you can get it from the back of the door?

User Info: smoothmunky. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status I'm stuck in the booty island spitting contest in Monkey Island 2?

She will give you a list of ingredients you need to make the doll - hair, thread, body fluid, part of a dead relative. Leave and row back to shore, exit left back to map. Now go to the Cemetery. At the top of the hill you see some graves and tombstones. Go up there and you will get a close up of the area. The first grave on the left is Largo's grandfather's grave. You will dig up the grave and get a bone from the deceased old feller.

Exit left back to the map. Go to the Beach area. You'll find a stick on the ground. Now leave back to the map. Go back to Woodtick Town. Go to Wally the cartographer's pad second door from right.

Talk to Wally about things. Watch Wally closely. He will place his monocle on the table and rub his eyes from time to time. Exit back out the door to the left. Look near bottom of screen, you will see a hatch leading down to the Bloody Lip bar and you will see some windows on the side of the ship. The window on the far left is accessible. There's a knife on the table Leave from the window you came in at.

Walk down path towards far left; you reach the farthest ship on the left. Enter the door. See the little alligator tied to the post? You will cut the alligator Pegbiter loose and the little bastard runs away. The Innkeeper freaks out and goes after Pegbiter. Now exit through the door on the far left. This is Largo's room. Now bail out the door, or wait till he comes in and throws you out. Go to the right and up to the screen where the pirates and the laundry dude are.

Pirate on left will say don't take it. Choose dialogue option number one for best results. You ask if it's his bucket, he says No You ask if minds if you take it, he says go for it dude. You can get the bucket with the other dialogue but the conversation takes forever but it's funny. Ok, now you see a box on the floor where the rat is scurrying around.

What this does is set a trap to catch the little rodent. Exit this screen for a moment and then come back. The Rat will be eating the squigglies under the box. Pick Up and Pull the string.

You will catch the rat in the box. Exit this screen. Now enter the hatch near the bottom of the screen to get into the Bloody Lip Bar. Talk to the Barkeeper.

Keep asking him for a drink over and over and give him a bunch of excuses. Pretty soon Largo comes in and orders a drink. Largo spits on the wall before he leaves. Now you take his spit off the wall body fluid. Go up the stairs to leave this screen. Now go back to the kitchen via the window. You drop the rat in there. Now exit again via the window. Now go back down the hatch to the Bloody Lip. Talk to the barkeeper Select this option. Barkeeper goes into kitchen to check the soup out Tell him you don't want the soup, he asks if you want a job.

Take the job, get your weeks wages in advance. Now go into the kitchen. Exit right from the town, to the map. Go to the swamp area. You fill bucket with mud. Exit back to map and head back into town. Largo comes in, get's bucket of mud on head, clothes are dirty. Largo goes to cleaners, follow him there. Watch the conversation. Largo leaves. You will see a laundry ticket tacked to the back of the door. Go back to the laundry dude, give him the ticket, he gives you Largo's clothes.

Now exit the town to the map, head to the swamp and back to the Voodoo Lady. Give all your voodoo doll ingredients toupee, bone, bra and spit to her. She will make a voodoo doll and give it to you with some pins. Now get back to the town, head to Largo's room. When you go in there he will start yelling and start to throw you out. Now watch the animation sequence as you banish Largo from town.

Go out of town to map. Go down to Peninsula. You meat Captain Dread. Talk to him. He tells you he needs his necklace to sail. Give him Wally's monocle and it will suffice. Now he'll give you a map and you tell him where you want to go.

After the conversation with the Phatt pig you find yourself behind bars. You flip the bone into your cell with the stick. Dog walks to you, drops key, takes bone. Before leaving be sure to grab the two envelopes on the shelf near the door.

In the manila is all your inventory, and in the gorilla is a banana and an organ. Now leave the jail. From the jail, head right. You will see a long path going off into the distance. Along this path you will see a few alleys and a library on the left, and a pier on the right.

Go to the pier. Talk to the Fisherman. Brag to him about what a great fisher you are. He will challenge you to a contest from which you can get his fishing pole if you win. The contest is who catches the biggest fish.

After you talk to him leave the screen to the left. Head to the Library. Inside the library, to the left is a model lighthouse. You find a lighthouse lens Now go talk to the librarian. Apply for a library card. Now you have a temporary card. Go over to the card catalogue. I took book to use for this is the Pirate's Primer found under P in the catalog.

It's a book about software piracy You need to get two other books at this point that you will need later. When you find the three books and select Hmmm I better remember this book for each one, go over to the librarian and ask for each book by name.

She will give you the books you request. Now leave the library and head back to the left towards the jail Take this path to the map screen. Enter the mansion through the front door. Try to walk up the stairs. The guard stops you. Tell him he's confused you with your cousin Guybrush. Then tell him you think there is a fire in the kitchen. He leaves; you can now proceed up the stairs. When you get into the Phattboy's bedroom he's asleep. Notice there is a book on top of his fat belly.

Move the cursor over the book and you see the title is famous pirate quotations. You will now need to use your book to offset the weight of his book so you can take it. After a short animation which is reminiscent of Indy Jones and Raiders of the lost ark, you end up with the Quote book. Leave this place now and go back to the Wharf. Head over to the path where the library is. You will see two alleys. Head into the first alley. There's a guy betting with a guy who's running a roulette wheel. He wins the bet and leaves He heads into the second alley, follow him there and hide behind the crates and watch what he does.

He then leaves. When the dude answers the door select the first dialogue option Give me the next roulette number. He will ask for the password.

What he will do is hold up some fingers and say one thing, then hold up different fingers and say another thing. For instance he'll hold up four fingers and say "If this is two", then he'll hold up one finger and say "Then what is this".

You will then have to select a number. In this example the answer would be FOUR. Well, here's the secret - When he first holds his hand up, count how many fingers he has up. This will be the magic number. Everything else he says is just designed to throw you off. He'll make you repeat the deal successfully three times in a row.

Just keep telling him the number of fingers he holds up first and you'll get it right each time. After three times he tells you the number you need to win roulette. After you get the number, go back to the roulette wheel and place a bet. Now leave and go back to Dread's ship on the far right. When you arrive on Booty go into the first shop you see on the left, the antique shop and buy everything you can get. Don't worry about money, you will have plenty to get all you need. The Antique Dealer will then either tell Guybrush the price and offer to sell the item, or decline to sell the item entirely.

The few things you might have trouble buying are the Sign about Parrot and the Parrot's Mirror. To buy the sign about the parrot, the antique dealer will decline to sell it first, then agree to sell it. With the parrot's mirror, the dealer will decline to sell it unless you do something first. Here's what you do First make sure you bought the sign about the parrot. Once you do this there will be an empty hook left in the place where the sign was.



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